Tuesday, March 06, 2007

European PS3 users screwed

Well, that's kind of how I feel to be honest. If you read my previous PS3 posting here then you will appreciate that one of the reasons I opted for the much more expensive Sony PS3 over and above the hugely cheaper Microsoft Xbox 360 was the fact that I have an extensive collection of PS2 games. The ability to be able to play these on the PS3 is something of a critical concern when you have young kids hooked on things like The Simpsons Hit and Run, Barbie Horse Adventure and Pro-Evolution Soccer. And yes, I know I could probably buy a PS3 version of PES but that is missing the point: I already own the latest version and don't want to spend yet more money on the same thing.
 
Which is why I am feeling just a little peeved right now, having just heard the news that the European PS3, this is the one that costs an arm, leg and half a torso more than the US or Japanese versions, will play far fewer PS2 games than either of those. Whereas the US and Japanese versions of the PS3, for example, are compatible with 98 percent of PS2 games, the European version won't be. Sony has not put a percentage on it, but has confirmed that the backwards compatibility is "not going to be as good as the US and Japan models."

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.