Monday, March 12, 2007

GDC07: PS3 LocoRoco Coming?

NO ALT TEXT HERE

At this week's Game Developer Conference, Sony dropped some not-so-subtle hints about the future of the LocoRoco franchise. While the PSP version was a very minor hit, Sony remains committed to the series and it should come as no surprise that they'll continue with more hypercute blobby platforming.

So what's in store for the next LocoRoco? Don't be surprised if it turns out to be a PLAYSTATION 3 title. As everyone and their mother noticed, during the PlayStation Home Hall of Fame demonstration, the only game not already confirmed for the PS3 to be represented by a trophy was, of course, LocoRoco.

On top of that, series creator Tsutomu Kouno, after doubly confirming a sequel, said during yesterday's GDC snoozefest session "I would like to use a new way of playing the game for the next version of LocoRoco." But after refusing to confirm on what platform it would appear, added "I'm not going to betray your expectations." Good enough to say "confirmed"? No. Good enough for a Kotaku rumor with a question marked title? You bet.

We'll put a fiver on LocoRoco HD showing up in the PlayStation Store with SIXAXIS motion control this year. Any takers? (Please note that bets will not be honored.)

No comments:

次世代游戏网-最新PS3&WII&XBOX360情报

Play Station 3

Play Station 3

feedburner

links

PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.