Monday, March 12, 2007

Sony reportedly to cut PS3 cost with cheaper chips

TOKYO--Sony plans to lower the production cost of its PlayStation 3 game consoles by using less expensive chips, aiming to turn the operations profitable between September and next March, the Nikkei business daily reported Friday.
 
Starting with the European version of the PS3 that is set to debut on March 23, the paper said Sony plans to use a chip that can handle only the graphics of predecessor PlayStation 2 instead of the current chips that can handle both the computing and graphics functions for the PS2.
 
Sony's game unit, Sony Computer Entertainment (SCE), will distribute compatibility software on the Internet so that users can play PS2 games on the PS3, it said.
 
Officials at SCE were not immediately available for comment.
 
Sony said last month the European version of the PS3 would play fewer PS2 video games compares with models launched in Japan and the United States as software would take over some of the functionality that was originally taken care of by dedicated chips.
 
Sony loses money at first on each PS3 sale due to high production costs.
 
The company has said it aims to bring the negative PS3 margin to a break-even point toward the October-March second half of next business year by component cost savings on chips.
 
Sony also said last month it would cut back on future chip spending and may not produce advanced chips used in its PS3 in-house, adding that investment in chips would come down significantly from the $3.9 billion allocated over the three business years from April 2004.
 
Sony is already producing the cell chips, dubbed "supercomputer on a chip," for the PS3 using 90- and 65-nanometer circuitry and plans to move on to the 45-nanometer level by 2009. A nanometer is one billionth of a meter.
 
Narrower circuitry enables a smaller chip to be used and helps manufacturers cut per-chip production costs.
 
Improving profitability in its chip division is important for Sony, which targets an operating margin of 5 percent in the business year from April, up from an estimated 0.7 percent in the current year.

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.