Sunday, July 15, 2007

[PS3]《寂静岭5》首批游戏画面公开

KONAMI公司在北京时间今天早上召开的E3 2007发布会上正式确认了旗下著名恐怖游戏《寂静岭》系列的首款次世代续作《寂静岭5(Silent Hill 5)》的消息,游戏预计将于2008年登陆PS3和X360两大次世代主机。

    据Konami官方介绍,《寂静岭5》将继承系列前作的优秀传统,同时增加全新的战斗系统,游戏画面也将更加大气,此外官方还确认系列前作中的角色也将在游戏中登场。

    《寂静岭5》的故事以经验丰富的老兵Alex Shepherd的视角为主线展开。Shepherd在从海外服役归来后,开始独自调查自己年轻的弟弟Joshua神秘失踪的案件。然而随着调查的深入,一个名为"牧羊人溪谷"的神秘领域渐渐浮出水面,而Shepherd也发现自己已经在不知不觉之间踏入了恐怖的寂静岭并难以自拔。

    《寂静岭5》将允许玩家使用经过改良后的全新战斗系统来进行进攻和防御,这些动作和技能将对玩家有效对抗来自寂静岭和牧羊人溪谷中的各种恐怖怪物产生重要的影响。此外,玩家还必须在游戏中搜集各种隐蔽的线索来解决多种多样的迷题和机关,并以自己的方式逐步揭开掩盖在黑暗背后的真相。

    Konami公司负责产品开发业务的高级副总裁Brian Christian在发布会上对记者表示,《寂静岭5》将是一款国际性、跨文化领域的游戏作品,公司为此将召集来自全球的游戏开发精英,共同打造一款足以超越系列以往任何一作的真正意义上的颠峰之作。

寂静岭

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.