Wednesday, January 31, 2007

Developer: Working With PS3 A "Journey"

If there's one thing Sony doesn't do, it's create easy-to-use and what developers might call "accessible" hardware. The PS3 is no exception, and while the system has received plenty of praise and admiration for its inherent capabilities, it's been widely reported that developers are tearing their hair out attempting to design games for the PS3.

In a recent interview with Eurogamer, Ninja Theory co-founder Mike Ball voiced his opinion on the process. Ninja Theory is currently putting the finishing touches on the upcoming PS3 RPG, Heavenly Sword, and many PS3 owners are hoping the title will be the first great RPG on the system.

"The PS3 hardware is a bit like a journey into the Marianas trench," said Ball. "There's lots to explore and the deeper you get the more varied the life forms - sometimes horrific, sometimes beautiful."

It's a great quote, because it summarizes both the potential of Sony's next-gen console and the difficulty in illuminating that potential. It's just the start of another development cycle for a Sony platform, as essentially the same thing happened with the PS2: system launches, developers are mostly clueless, and 6 years later, we find titles that make those launch games look like trash. Therefore, taking that into account, and seeing how good the earliest PS3 titles have looked so far, we'd have to assume we'll see some truly amazing games in the years to come.

But of course, it won't be easy. And that's half the fun, right devs? As Ball concludes- "...PS3 exploration is an interesting ride for developers and that can only result in amazing games for players."

No comments:

次世代游戏网-最新PS3&WII&XBOX360情报

Play Station 3

Play Station 3

feedburner

links

PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.