Thursday, February 01, 2007

Force feedback comes to the PS3

We've always been pretty sure that someone, somewhere would bring force feedback to the PS3. Today, the first 3rd party vendor has stepped up to the plate vacated by Sony. Splitfish, the developer of the new tech, calls it the Sensor FX "tactile response' system. The new system uses no moving parts to produce meaningful sensory feedback.
 
"A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a race game can feel variations in pulse, strength and location allowing them to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall."
 
If you have any idea what that meant, please let us know. Other interesting notes are that the Sensor FX can function either as an attachment to the SIXAXIS or be embedded in a third-party version of the controller and that the technology has two modes: one for games with existing force feedback and one for those who do not.
 
We're looking forward to seeing how this pans out. Don't expect to see these on the shelves anytime soon, though. Splitfish appears to be looking to license the rights to use Sensor FX to other manufacturers. Psst, SplitFish, call Sony!

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.