Tuesday, March 06, 2007

Sony Warns About European PS3 Backwards Compatibility

Sony Computer Entertainment Europe said that backwards compatibility with PlayStations 2 games of the PlayStation 3 console, slated to be released in PAL regions in about a month, will not be as good as that of the Japanese and the U.S. versions of the console (which play 98% of old games). "The backwards compatibility is not going to be as good as the U.S. and Japan models," a Sony spokesperson was quoted as saying by Reuters news-agency. It is unclear exactly how many games will be playable on the next generation console. Sony emphasized that the company expects end-users to jump on the PS3 bandwagon in anticipation of improved game titles made exclusively for the new console: "Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3."
 
To make matters worse for European gamers, in PAL regions the machines will retail for up to $240 more than in the U.S. and up to $345 higher compared to the recommended price (¥59 980 or $495) in Japan. Initially Sony will only sell the higher-end PlayStation 3 version of the console (60GB HDD), for €599 ($777) in the most of the markets and for pricing close to that in variety of countries: UK – £425 ($837), Ireland – €629 ($816), Australia – AUD 999.95 ($777), New Zealand – NZ 1199.95 ($840).

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Play Station 3

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.