Sunday, July 15, 2007

任天堂:Wii将继续紧缺 新附件更有趣

在E3 2007的媒体与商务峰会上,任天堂、索尼和微软同时登场亮相,就各自新一代游戏主机的现状和前景发表了看法,其中任天堂认为Wii将继续处于紧缺状态,索尼则声称PS3在降价后的销量正在大幅增加。

任天堂北美总裁Reggie Fils-Aimee指出,"Wii在过去33个星期里一直卖得很火爆",今后也很难做到充足供货,不过Wii的目标"是在不久后成为全球第一大(游戏机)平台"。

Fils-Aimee称,Wii独特的游戏方式也吸引了很多大龄玩家,美国50岁以上的老人中有八分之一经常接触Wii,这在游戏机历史上还是第一次,而任天堂"接下来的挑战是消除游戏高手与新手之间的隔阂"。

为了进一步增强Wii的影响力,任天堂将在2008年推出"Wii Fit",结合新的Wii外设"Wii平衡板",通过保持平衡的小动作和有氧体操来达到锻炼身体的目的;同时还会有一款20美元的"Wii Zapper",可以和现有的Wiimote联合在一起,创造新的游戏动作和武器使用方式。

Wii平台游戏目前有60款左右,预计到年底假期购物季的时候会新增100款,同时DS掌机游戏也会从300款增至440款。

索尼计算机娱乐部门总裁Jack Tretton在发言中表示,PS3 60GB降价至500美元的措施已经使其在五大零售商的销量头翻了一番之多。北美高级副总裁Peter Dille则表示降价"让我们有了新的前进动力",并宣称"将在今年拥有200款PS3游戏"。

 

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.