Wednesday, January 31, 2007

Earnings: Sony’s Profit Falls Due To PS3 Costs

The cost of launching its Playstation 3 video game console caused Sony (NYSE: NSE) to report a 5 percent drop in profits for 3Q FY 2006, even as its sales of flat screen TVs, digital cameras another electronics saw strong sales during the holiday shopping season. In particular, however, it was Sony's game division that held back earnings. Sony Computer Entertainment, the gaming unit, posted a $443 million operating loss for the quarter ending Dec. 31, mostly attributed to startup costs for the PS3, according to a company release. Other highlights from Sony's presentation:
-- Net profit fell to 159.9 billion yen ($1.3 billion) from 168.9 billion yen the same period a year earlier, representing a 5.3 percent decrease, the company said in a statement.
-- Quarterly sales jumped 9.8 percent to $21.4 billion.
-- The electronics unit reported record sales for the quarter and an operating profit of $1.5 million, double from a year ago.
-- Sony experienced a $276 million gain from its investment in London-based Sony Ericsson.
-- Sales were up 47 percent at Sony's movie division, where it returned into the black from losses the same period a year earlier, on healthy DVD sales.
-- The company raised its profit forecast for the full fiscal year through March to $903 million, from the previous $657 million. Its fiscal 2006 sales target remained unchanged at $67.6 billion.
The Tokyo-based company said it shipped 1.84 million PS3 machines worldwide during the quarter. The machine has already gone on sale in the U.S., Japan and some other countries, but its sale has been delayed to later this year in Europe. The Earnings release is available here as a PDF

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.