Sunday, October 22, 2006

In2Games Fusion claims to give PS3 and Xbox 360 Wii type of controller


The controller battle between Xbox 360, PS3, and Nintendo Wii just got a little more complicated. British peripheral developer In2Games has unveiled a new controller codenamed Fusion which promises Wii like motion sensitivity and works with any USB compatible machine.

In other words, it could plug right into a PS3 or Xbox 360. Is the technology that makes Wii so unique about to become commonplace among all the next-gen consoles?

IGN witnesssed an early demo and seemed to think that with sports games, the new Fusion controller might actually top Nintendo's controller.

When In2Games showed off an early tech demo in central London this week we were certainly impressed. A tennis game created especially for Fusion and the accuracy and ease of use of the controller: to serve simply lift the baton up and strike it down quickly as you would in real life (watching out for light fittings when playing in a room with low ceilings), while playing a passing shot is as easy as playing a fore- or backhand pass. Additionally you can add spin or slice the ball by angling the racquet as you would if you were playing on centre court, the position of the face affecting the shot on screen. Better still the game comes with a racquet head add-on, a 10-inch hoop-shaped sensor that clips onto the end of the baton to enable you to play shots more realistically than with any nondescript remote.

It will be fascinating to see whether this technology actually pans out, and if so, what affect this will have on the next-gen battle as a whole.

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.