Monday, October 23, 2006

PSP To PS3 Abilities Explained

may have been the only person at Gamers' Day sitting on the edge of his seat waiting to hear all about the lovely connectivity between the Playstation 3 and the Playstation Portable. Judging by the few minutes Sony devoted to explaining it, that's what they thought at least.

All they really did was show the PSP playing a Casino Royale trailer off of the Playstation 3. They also said that at launch you'll be able to access the multimedia content of your PS3 via your PSP via WiFi only in your home, but down the line the plan is to allow you to access that content from anywhere in the world.

Then onto the next thing.

But what about LocationFree TV, playing games stored on the PS3, that cool function where the PSP is the wing mirror for the F1? It was driving me nuts. So I started asking people at the show, then I started making calls and then finally I got a Sony rep to walk me through it on the phone.

So here's the deal:



On launch you will be able to play or view any of the media stored on your Playstation 3 via an ad-hoc WiFi connection. At some other time, not yet determined, Sony plans to extend that to allow you to view and play media from anywhere in the world where there is a WiFi connection.

LocationFree TV is not supported and there are no plans right now to ever support it. (Boooo, Hissss).

PS3 gameplay through your PSP will not be supported at launch, but in the near future you will be able to play the PSOne games you download to your PS3 on your PSP.

Alternative uses for the PSP in Playstation 3 games are not yet supported (Like using the PSP as a wing mirror in Formula 1), but they will be down the line.

While it's nice to see that Sony is planning on some neat stuff for the PSP and PS3 I'd be lying if I didn't say I was disappointed that LocationFree TV didn't come with the console at launch. It seems like an easy thing to build in and, while it's very techie, it's a pretty cool little bonus.

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.