Thursday, October 26, 2006

Joystiq hands-on: Cash Money Chaos (PS3)




Some of the smaller games at last week's Sony Gamer's Day interested me most; I'm always a sucker for a fun game idea over flashy graphics. Maybe developers with smaller budgets solve problems with creativity instead of money.

The day's initial presentation featured a quick glimpse into Criminal Crackdown, created by David Jaffe and his team. He described the game as a cross between basketball and a demolition derby; players drive around cell-shaded levels trying to pick up the criminal and deliver him to jail. If an opponent's paddy-wagon holds the criminal, another player can attack them, stealing the criminal.

Criminal Crackdown looked like a fun game to download and play with friends, but it wasn't available to try. Instead, another downloadable title, Cash Money Chaos, caught my attention. This quirky title felt fresh, even with its close resemblance to Smash TV. The Sony rep showing the game wouldn't draw the comparison himself, but he wasn't surprised when I made the Smash TV connection.

Cash Money tossed me into a pit to dispatch never-ending groups of attackers. The overhead perspective gave a big view of the brightly-colored baddies; every time I shot one, splotches of blood and piles of money spilled out. Initially, the blood made me uncomfortable; it didn't seem to fit the fun-house atmosphere. However, I quickly overlooked it and concentrated on the mounds of cash, like a true patriot.

Cash Money -- like Smash TV and others -- uses the left thumb-stick to move, while the right one shoots in any direction. These basic controls make no use of the buttons or tilt mechanics. The only shooting variety comes from collecting power-ups; I found a shotgun, rocket launcher, and other upgrades.



Game enemies spilled out from doors in the sides of the room. Often nonsensical, these creatures bounced at me in groups; if one of them touched me, I died. The game maintained a good balance without frustrating me, capturing that sense that if I played just one more time, I'd do better.

The good production values also held my interest. Cash Money is clearly a simple game, but it looked clean even with a lot of chaotic action. This was one of the only games at the event where I noticed the sound production; the game lacked variety in sounds, but the bouncing enemy effects and gun blasts fit well. Every time I restarted after dying, the studio audience shouted, "Cash ... money ... chaos," to pump me up. These sound effects maintained a wink throughout the game; I was refreshed to find a title that didn't take itself too seriously.

Cash Money will be downloadable with the PS3 launch. Sony didn't announce specific pricing, other than anticipating that all downloadable games will cost $15 or less.



In interesting move, a PSP version of the game will be released in February. Until then, the PS3 game will be single-player only. When the portable version is released, the PS3 game will be updated to support multiplayer matches between any combination of the platforms.

Cash Money Chaos should be a fun, quick title that emphasizes gameplay and clean production over epic environments and graphic details. While any console needs both types of games, I'm glad that the PS3 has Cash Money and other gameplay-first titles ready for launch.

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.