Wednesday, October 11, 2006



Assassins Creed has been shrouded in secrecy ever since it was introduced as Project Assassin way back at X05. Too add insult to injury, Ubisoft kept playing these cat and mouse games with us, teasing and tantalizing us with tit bits of information that lead to us asking even more questions. Would the game be a PS3 exclusive? Would it come to the Xbox 360 or the PC? Will there be any difference in content across different platforms? Am I asking too many questions?


Fortunately a lot of those questions were answered at X05 where we learnt that the game would be coming to the 360; in fact we caught a glimpse of the game (live in-game footage baby) running on the 360 for the first time. We also know that Assassins Creed will be a part of a trilogy, the details of which are extremely hush hush, but before I get into the thick of things, here’s a slight summary for the uninitiated. It’s the year 1191 AD; the land’s been thrown into turmoil and the only people who can do something about it are a sect of people called the Assassins, (think of these dudes as medieval hitmen) and that, ladies and gentlemen is where you come in. You’ll play as an Assassin called Altair (which means Flying Eagle in Arabic) and it’ll be upto you to liberate the land from all these problems using any mean necessary (and we all know it’s going to be force).

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.