Thursday, October 12, 2006

New Survey Shows PS3 First, Xbox 360 Last


A new survey from recently the recently formed research company Interpret shows the Xbox 360 trailing in mindshare in the next generation console wars. Interpret’s survey targeted 2,000 online users; these users were then apparently weighted against 2004 Census data. In the data released to Next Generation, the weighted data shows 8.9 million consumers ready to pony up money for the PS3, 5.7 million would purchase the Wii, and 800,000 would buy the Xbox 360 at full price. It’s hard to attach much weight to the survey, though, without further information.

While Interpret LLC is a new company, its founders consist of veterans from ratings giant Nielsen; there is a lot of experience at the helm. But without more particulars, it is hard to judge if Interpret’s extrapolations are valid. There are some interesting points from the research; Interpret believes that while Microsoft has had tremendous success over the past year, the company has not been able to expand its audience beyond the hardcore gamer. It is also easy for gamers online to get an insulated view of the industry. Certainly, Sony has had a lot of bad news related to the Playstation 3, but a lot of this information will not trickle down to the mainstream audience. While this survey paints a bad picture for Microsoft, there is a huge gap between surveys, statistics, and the real world.

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次世代游戏网-最新PS3&WII&XBOX360情报

Play Station 3

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.