Friday, October 13, 2006

PS3 battle has two fronts Wii thinks

As numerous commentators (and Nintendo fanboys) have pointed out, PS3 will find itself up against a pretty tough competitor in Nintendo Wii when it hits the market this year.

The Wii has not only has been getting tons of favourable reviews for its new single-handed motion sensitive console gaming experience, but also has an enormous price advantage over PS3. To make things worse for PS3, the Wii will have about twice as many consoles (4 million versus 2 million) in stores by the end of December.

However, the PS3 has the added dimension of also being a Blu-ray player and the market dynamics are somewhat different on this front. Whereas the PS3 will be the most expensive games console on the market, it will be the cheapest Blu-ray player.

For Sony, a lot hinges on the success of PS3. Gamers concede that it will be the most powerful console in terms of raw power and graphics capabilities. However, many say that they're not looking for more realism but a new type of gaming experience, which PS3 does not really provide, unlike Wii.

Thus, the clear differentiator for PS3 will be the non-gaming feature of having a cheap integrated Blu-ray player. Whether that will be enough to lure PS2 and other gamers, as well as non gamers to part with their cash in the same numbers they did with PS1 and PS2 remains to be seen.

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次世代游戏网-最新PS3&WII&XBOX360情报

Play Station 3

Play Station 3

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.