Saturday, October 14, 2006

Sony Computer's PS3 seen overtaking Nintendo's Wii despite delay - report

TOKYO (XFN-ASIA) - Sony Computer Entertainment Inc's unprecedented pre-release domestic price cut on its PlayStation 3 (PS3) is expected to help the console outsell Nintendo Co's Wii by the end of 2007, despite the postponement of its European launch, The Nihon Keizai Shimbun reported, citing figures from Enterbrain Inc.

With both next-generation systems due out at year-end, the game magazine publisher projects that cumulative sales through the end of March will total 4.13 mln units for the PS3 and 5.47 mln for the Wii, the report said.

But PS3 sales are seen topping the Wii's by the end of 2007 as more software becomes available and because further price reductions are expected.

Microsoft Corp's Xbox 360, released in late 2005, is not very popular in Japan, the report said, although its sales are growing in the US and Europe, and its cumulative sales are predicted to reach 17.46 mln units by the end of 2007.

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Play Station 3

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.