Thursday, October 12, 2006

GameStop Canada to pimp PS3, Wii pre-orders Oct. 16

GameStop Corp. this week announced that GameStop and EB Games Canada stores will begin accepting pre-orders for Nintendo Wii and Sony's Playstation 3 on Monday, Oct. 16.
The pre-orders will be offered on a first come, first serve basis. A $50 CDN in trade or $200 CDN cash / credit deposit is required to reserve the each machine.

GameStop on Tuesday began offering PS3 pre-orders in U.S. stores and quickly sold out at nationwide locations.

Sony will release the PS3 on Nov. 17 in the U.S. for $499 and $599. Launch quantities will be limited due to a production delay in a key machine component. The company is expected to deliver 400,000 units to the U.S. for launch.

Beginning Fri., GameStop and EB Games U.S. stores will start taking reservations for Wii, due out on Nov. 19.

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次世代游戏网-最新PS3&WII&XBOX360情报

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.