Friday, October 13, 2006

Sony Exec: Australia to have Sony Christmas despite PS3 delay

While the delay of the PLAYSTATION 3's launch in PAL regions have left many gamers disappointed, Sony's Michael Ephraim remains optimistic. During an interview with GameSpot, the Sony Computer Entertainment Australia and New Zealand managing director pointed out that although the console's launch has been pushed back, no retailers have canceled pre-orders.

Ephraim believes that Sony will still win in the long-run and that the delay was just a minor bump in the road. "No retailers have canceled pre-orders. [...] The war for a generation of a console takes place over five or six years. And we think this delay over Christmas is unfortunate and not ideal, but in the long run we don't think it will play a significant role at all," he said.

During the interview, Ephraim also voiced his faith in Sony: although the Xbox 360 has already been launched in the country he remains confident that the PlayStation brand will win. "We think PS2 numbers are going to be huge. Between now and Christmas we're going to put in between 150,000 and 200,000 consoles," Ephraim said. "We think the PS2 is going to be the number one seller full stop by units."

A set release date for PAL regions has not be announced, although Sony has promised a March 2007 release window. Stay tuned to PS3Land.com for updates.

No comments:

次世代游戏网-最新PS3&WII&XBOX360情报

Play Station 3

Play Station 3

Blog Archive

feedburner

links

PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.