Saturday, October 21, 2006

EyeToy For PS3 Gone...But Not Really


Despite the naysayers, EyeToy was a pretty solid success for Sony. Even though the U.S. hype has faded since launch, the camera is quite popular in Europe and still gets a nod from a few PS2 games every once in a while. Therefore, Sony is interested to keep things going; they plan to explore the options made available by the little accessory. And so far, it appeared it might be a major facet of the PS3.

However, we've had little to no details regarding the EyeToy and the PS3. First off, it's not packaged with the system Pack-Ins, which instantly takes it away from the mass-audience and turns it into a potentially trivial accessory. Furthermore, SCE has made no announcements on release plans for EyeToy outside Japan, where Eye of Judgment is an expected launch title.

Well, IGN got a few questions answered at yesterday's Gamer's Day after approaching EyeToy mastermind Richard Marks. And those answers aren't exactly what everyone expected...

Firstly, the PS3 camera set to release alongside the console is not necessarily the EyeToy, which only confuses us further, because the EyeToy HD IP camera shown at E3 isn't "necessarily" the EyeToy, either. So what exactly is the official PS3 EyeToy? Will it even exist?

Apparently, according to Marks, no. There isn't one. At the same time, though, the PS3 will have camera integration built right in at launch, and it even sports Video Chat as one of its major features. ...huh? But the PS3 is USB-compatible, which includes the classic EyeToy as well as other PC cameras. So the best conclusion we can reach is as follows: In fact, Sony does have a variety of cameras ready; cameras we can use with the PS3. But none of them are technically named, "EyeToy."

So if you look at it this way, the feature is still something that's coming to the PS3, as games like Eye of Judgment and SingStar essentially prove. "EyeToy" is more of a concept than an actual product, anyway, and Marks did elaborate a bit- "because the PS3 could accept a data flow from a camera completely uncompressed in realtime, it's technically free on the processor to bring that data into the system and perhaps use in a game." (IGN) And lastly, he hinted at the possibility of the camera allowing users to record videos on HDD, which may add a great deal to the accessory's inherent appeal.

So okay, it's not really called "EyeToy," but it's safe to assume that whatever "it" is, it's similar to what we all would've expected the EyeToy to be. ...if that makes any sense.

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.