Sunday, October 15, 2006

IGN says sixaxis PS3 controller isn’t too comfy


Everyone pretty much said “WTF?” when Sony announced that their new controller for the Playstation 3 would be called the sixaxis. It doesn’t have that catchy ring to it like the Dual Shock did. The guy’s over at IGN had some time to sit down and really give a go at the PS3 and get a feel for the brand new controller. On the surface it looks almost exactly the same with some minor variations like those shoulder buttons being a little bit wider. When you get down to the real thing though, it really is different from the previous Playstation controllers. IGN was not too please with the way the controller turned out to say the least and seemed like everything didn’t go too well.

As they gave their review of the controller it seemed like there was more and more problems with it. The shoulder buttons that are now wider made it uncomfortable to be pressed and gave it an overall clunky shape. The buttons have a new finish on them that isn’t too great either and it makes the fingers of the user easily slide off. You know that after hours of sweaty hands on the PS2 you can barely grip on, now imagine it even more slippery…ahh! On top of that they said that the controller itself did not feel as solid as the previous versions. The feel of it was very “plasticky” and did not feel sturdy like the indestructible Dual Shock was (god, I loved chucking that thing around my room in furious rage). The weight was a big issue also especially with having the rumble feature removed and all. It was way too light they said and that isn’t a good thing in my book becaue a good controller needs to have some weight to it in the hands. Let’s hope this doesnt turn out into the next Dreamcast controller extravaganza…

“Trouble is, they’re placed almost unnaturally low meaning we found ourselves operating them by jamming our fingers in between the hinges to apply pressure, rather than using the buttons themselves. What’s more, the triggers are convex, with no grooves to keep your fingers in place - an issue further compounded by their smooth finish, offering no resistance against your finger tips.”

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.