Wednesday, October 18, 2006

PS3 to Get Its Own GTA IV Downloads


Report says that Rockstar will be giving Sony similar treatment to Microsoft, with exclusive episodes going to the PS3.


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As an example of the importance of Grand Theft Auto IV to Microsoft, consider Peter Moore's announcement at the Electronic Entertainment Expo, where he revealed, through a temporary tattoo, that the game would ship on the Xbox 360 the same day as the PlayStation 3 version. Even better, the game will come with exclusive downloadable missions. A recent report suggests Rockstar may have something on the side for Sony too.




Eurogamer cites a source close to Grand Theft Auto developer Rockstar North who says the team is also working on downloadable content that will only be available on the PlayStation 3.

"Think of the world as a large island - the new downloadable areas will be like smaller islands linking into it," the source told Eurogamer as an analogy.

P L E A S E V I S I T O U R S P O N S O R :


As expected, Rockstar has no official comment on the matter, and considering the company's stone-faced silence when it comes to its games, none is expected.

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.