Wednesday, October 11, 2006

5 GTA clones till GTA IV


Grand Theft Auto is a phenomenon in itself. Not only has it firmly established itself its iconic status in modern pop culture, but it has single handedly managed to become a benchmark of sorts for games that follow the same formula; go anywhere, do anything.Even though there were games that followed the very same formula before GTA rocked our world (take Urban Chaos for example), none of them managed to achieve the sort of cult status this game so effortlessly managed too. As you all know, nothing’s free in this world, and the game’s developer’s, Rockstar had a hefty price to pay with nearly every iteration of GTA (after III) being embroiled in some sort of controversy, the last one (Hot-Coffee) burning them the most.Since we don’t have a new Grand Theft Auto till around 2007 (that’s when GTA IV releases for the PS3 and the Xbox 360), we’ve compiled a list of five games that have followed this formula successfully enough to be bide your time with.
The Godfather (2006)


Based on Mario Puzo’s novel of the same name, The Godfather put players in the boots of an unnamed gangster as he rose to take control of New York’s Crime Syndicate. The game was structured like GTA, which meant you could go anywhere and do anything, and the game even managed to one-up San Andreas in the customization department with its proprietary Mob face technology, that allowed you to customize your gangster to the max. Only problem was that halfway through the game, the missions ended up getting pretty repetitive, and even though the game was based on the movie/book, there weren’t any memorable characters like some of the blokes from San Andreas.


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Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.