Wednesday, October 11, 2006

Buena Vista Games Signs Multi-Title Agreement with Emergent

Emergent Game Technologies announced today in a press release that Buena Vista Games has signed a multi-title deal to use Emergent's Gamebryo Element for their PlayStation 3 and Xbox 360 developments. If you want to know more on Gamebryo Element check out our interview with Emergent Game Technologies here.

Outside of using Gamebryo, Buena Vista Games has also signed to work with Emergent's Custom Engineering group to design a range of upcoming development projects.

Mark Meyers, Vice President of Internal Studios at Buena Vista Games stated, "This toolset is a proven cross-platform technology that will allow our teams to fully leverage our intellectual properties and focus on our core competencies in developing for next-gen consoles such as the PLAYSTATION 3 and Xbox 360...Gamebryo gives BVG the flexibility and hands-on customer support we demand from new technology that will be used across multiple development teams--each of which uses a mix of different technologies to create games spanning a full range of genres."

"Industry leaders such as BVG recognize the importance of technical flexibility and modularity in choosing enterprise-wide solutions," said Geoffrey Selzer, CEO of Emergent. "With Emergent Elements, we offer developers unparalleled flexibility--across platforms and development teams. Also, our Custom Engineering team's involvement reflects our deep commitment to our customers, ensuring that each of these new titles will enjoy the full benefit of our technology and expertise. This is a winning combination that only confirms our leadership role in next-gen
console development, and we look forward to working with BVG."

PS3Land.com will keep you updated as more information is available on Buena Vista's upcoming titles so be sure to check later.

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Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.