Wednesday, October 11, 2006

PS3 OS shown at Tokyo Game Show isn't final

Many people were thrilled to see the operating system shown at TGS this year running on the PS3, but it has been confirmed that it will not be OS that will be shipped with the console. According to a statement made by Sony to GameDaily.BIZ, the OS shown at TGS was not final, and will be updated and changed to best suit the players, even after launch.

As of now, it is possible that the operating system is still in the works, however, we have been told that this should in no way affect production- the PS3 is still on track for a November launch in Japan and North America.

Sony has announced that there will be updates for the OS, to add new features and fix any problems with existing features, and that these updates will be available through downloads straight to the console, or downloading the updates to a blu-ray disc or memory stick and inserting them.

All in all, Sony's operating system is beginning to sound like the Xbox 360 dashboard, so expect great things. As soon as us here at PS3Land.com get our hands on a PS3 console, we will make a video walkthrough of the OS and go in depth of it's features, so stay tuned!

No comments:

次世代游戏网-最新PS3&WII&XBOX360情报

Play Station 3

Play Station 3

Blog Archive

feedburner

links

PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.