Saturday, October 14, 2006

New E3 Dates and Location Revealed


New E3 Dates and Location Revealed
The ESA reveals fresh details on the revamped show.

The revamped Electronic Entertainment Expo will be held July 11-13, 2007 in Santa Monica, California, where a number of hotels and the Barker Hangar will host press conferences, smaller meetings, and gameplay demos, the Entertainment Software Association announced today.



In late July, the ESA stirred game developers, press, and gamers alike when it announced that E3 -- a massive yearly games convention which had become an institution in the industry -- would be overhauled. Rather than the boisterous, crowded, Vegas-like affair it had become, the ESA said it would now offer a significantly more intimate, invitation-only event. The new E3 focuses specifically on game developers, retailers, and the press.

Today's announcement is the first official word on where and when the new E3 will be held.

In addition to conferences and play time, the new E3 will offer a daily luncheon session with executives and analysts; time for evening parties; and events like the Serious Games showcase and "Into the Pixel" art exhibit.

The nearby Barker Hangar, where companies will set up games for hands-on demonstration, will accommodate display areas ranging from 100 to 400 square feet.

"By combining suite-based meetings with the software showcase in a controlled and business-like environment, we believe we will successfully fulfill our primary objective of giving high-level media the best of all worlds -- the chance to engage in highly personal, one-on-one dialogue with leading game company executives, as well as the chance to demo games on their own time and to check out offerings from both the best known and emerging game publishers and developers," said ESA president Douglas Lowenstein. "It will also provide an excellent opportunity for meetings with retailers, developers and other audiences."

Participating hotels are within walking distance of each other, and the ESA will provide shuttle service between hotels, the Barker Hangar, and off-site press conferences.

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Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.