Friday, October 13, 2006

Oblivion producer talks PS3

PLAYSTATION 3 fans were recently delighted with the news that Oblivion would be a launch title for the console, and were even more pleased with the exclusive content which will reportedly be added. However, in a recently interview, Executive Producer Todd Howard confirmed that the extra content will only be a timed exclusive.

During th interview with IGN, Howard revealed that Bethesda's aim is to make the game consistent across all platforms, so content such as the Knights of the Nine will eventually be added to the Xbox 360 and PC as well: "We always aim to have all our content available across all platforms, so [adding the Knights of the Nine to those versions] is our goal."

The only feature unique to the PLAYSTATION 3 version will most likely be new shaders. "The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer," Howard said.

During the interview, Howard also confirmed that the PLAYSTATION 3 version will not make use of the SIXAXIS' tilt feature, nor will a Game of the Year version be available at launch.

1 comment:

Anonymous said...

gaga

次世代游戏网-最新PS3&WII&XBOX360情报

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.