Saturday, October 21, 2006

Bloomburg: Sony May Revise PS3 Shipment Numbers


Less than a month away from launch, Sony has conceded that it may not be able to meet the two million PS3 units it had originally planned to have shipped by the end of the year.

Will the PS3 make its numbers? Bloomberg isn't so sure
The original projection of two million units shipped worldwide by the end of the year may not be possible, reports Bloomberg. Sony is attributing a shortage of parts intended for the Blu-Ray Disc drive as the main culprit behind the diminished quantity of PS3s available by years end.

"The honest answer is, it's more of a target", said Sony Computer Entertainment America co-chairman Jack Tretton concerning the revised PS3 shipments. "Clearly we've had production issues."

An already reduced launch quantity and, now, fewer consoles available until the new year is bad news for Sony, but should certainly provide a boost for Microsoft and Nintendo, giving them more opportunity to push their respective consoles in place of the PS3. But Kaz Hirai, CEO of Sony Computer Entertainment America, is more optimistic. "All the issues have been ironed out, now it's just a matter of being able to replicate the process to as many lines as possible," he told GameSpot.

http://www.gamepro.com/news.cfm?article_id=84263

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Play Station 3

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.