Saturday, October 21, 2006

Sony to miss PS3 production mark again?


Sony has reportedly indicated that it may once again have to reduce its PlayStation 3 shipment targets for 2006 and the first quarter of 2007 and once again Blu-ray is the culprit.


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According to a Bloomberg report, a Blu-ray parts shortage may cause Sony to fall short of its targets of 2 million PS3 units shipped by the end of 2006 and 6 million by March 2007.

The US and Japan will see the release of the premium priced PS3 in November and only those markets are scheduled to receive shipments in 2006. Europe and the rest of the world will not see PS3 on store shelves until March 2007.

The Bloomberg report quotes Jack Tretton, co-chairman of Sony Computer Entertainment America,as saying the figures were "more of a target" and admitting that Sony had production issues.

Some analysts are saying that PS3 is going to a hard sell against the much cheaper Microsoft Xbox 360 and Nintendo Wii over the end of year holiday season. However, there are unlikely to be enough PS3 in stores to fill demand in the short term, so it will be difficult to gauge the success of the platform until late 2007.
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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.