Saturday, October 21, 2006

Get the Deets on PS3


Finally, Sony's taken the wraps off the eagerly (to say the least) anticipated PlayStation 3 console, and PC Magazine's Editor-in-Chief Jim Louderback has the whole story. He write, "Although there was lots of game play and many demos, the focus of the launch was more on the Internet-based capabilities and what else you could do with the console, like playing movies, music, and photos." Jim said the menus look like those of the PSP, and in addition to gaming, he was most impressed by what the PS3 lets you do with photos.



Sony also talked about 1080p, the online community features, the online PS3 store, and the more than 20 games that'll be available launch; pricing is set at $59.99 for first party-titles. For the full story and a nifty screen-grab slideshow, head over to PCMag.com's story, "Sony Unveils PlayStation 3 and Game Details."

http://gearlog.com/blogs/gearlog/archive/2006/10/20/23628.aspx

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Play Station 3

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PlayStation 3 Details

Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
-
5000 NOK
Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
-
5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
New Zealand New Zealand NZ$999†
NZ$1199.95†
The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.