Saturday, October 21, 2006

PS3 imports in danger!!Sony PlayStation3 News Cheat Codes



Sony says it’s ready to stamp on anyone importing PS3s before their official Euro release.

Sony's got lawyers at the ready, just itching to close down PS3 import operations... [more images]Hoping to import a PS3 and beat that four month delay? Think again. Just as it squashed the hopes of many PSP importers, Sony says anyone importing its precious next-gen powerhouse with face the full wrath of its lawyers.

Asked why it’s being so harsh, Sony told the understandably disappointed gamers at GamesIndustry.biz: “Ultimately, we're trying to protect consumers from being sold hardware that does not conform to strict EU or UK consumer safety standards.”

“We don’t care! We’re reckless!” You may cry, but Sony’s not listening. They say the differences in voltage make it unsafe to use a foreign console over here.

They also say an imported PS3 won’t be backwards compatible with your existing PS1 or PS2 games, won’t play European Blu-Ray films or DVDs and won’t be covered by Sony’s Warranty.

So there you have it. Import at your own risk, but Sony’s lawyers will be watching. What’s more, you’ll have to import every game and film thereafter, not to mention fiddling with voltage conversion which, trust us on this one, we wouldn’t recommend!

http://www.t3.co.uk/news/247/games/playstation_2/ps3_imports_in_danger

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Suggested retail price by region*
Region Expected pricing at release
Basic Premium
Japan Japan JP¥49,980 Open price
United States United States US$499 US$599
Canada Canada C$549 C$659
Mexico Mexico MXN$7,999 MXN$9,499
European Union Eurozone
(excluding Finland)
499 €599
United Kingdom United Kingdom GB£375† GB£425†
Switzerland Switzerland
CHF 749 CHF 899
Norway Norway
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Denmark Denmark 4295 DKK 5495 DKK†
Sweden Sweden
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5999 SEK
Finland Finland €550 €650
Australia Australia A$829 A$999
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The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("SIT"), is an implementation to dynamically assign physical processor cores to do different types of work independantly. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512KB level 2 cache and one VMX vector unit. Each of the SPEs is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256KB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[38]. PlayStation 3's Cell CPU achieves 218 GFLOPS single precision float and is reported at around 26 GFLOPS double precision. The PS3 will ship with 256 MB of Rambus XDR DRAM, clocked at CPU die speed.